Create my own Xpresso node

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/11/2010 at 03:03, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello,

i like to create my own Xpresso node as an plugin, but I don't know which plugin type I must using?
NodeData ?

regards
Markus

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/11/2010 at 03:39, xxxxxxxx wrote:

XPresso node plugins are derived from GvOperatorData. Unfortunatly there is no SDK example of XPresso nodes but there is some information and examples in the forum.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/11/2010 at 07:11, xxxxxxxx wrote:

thanks,
ok I'm create my node data and register it with RegisterNodePlugin(....).
But where appears this new node? In which menu can I find it. I thought, that I find it in the X-Pool.
???

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/11/2010 at 07:29, xxxxxxxx wrote:

Instead of RegisterNodePlugin use GvRegisterOperatorPlugin which also takes the group ID as argument where you want to make your node available.

For instance: GvRegisterOperatorPlugin(..., ID_GV_OPCLASS_TYPE_GENERAL, ID_GV_OPGROUP_TYPE_GENERAL, ID_GV_IGNORE_OWNER, ...)

Cheers, Sebastian

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 12/11/2010 at 00:01, xxxxxxxx wrote:

find, it works.
thanks a lot.

Cheers, Markus

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 12/11/2010 at 04:18, xxxxxxxx wrote:

hi again,

now I try to add more and more functions. Also the port menu with the FillPortsMenu(..) function.
I see the new menu entry, if I select the corner of my node with the mouse. But if I select one of this menu entries, i get a cinema4d alert from gv_nodedata.cpp file. Also the debugger stopped with an message "C4D has triggered a breakpoint". I don't know what's wrong. Has someone an idea?

cheers, Markus