Material inheritance

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/11/2010 at 21:08, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R12 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Just some questions about material inheritance and the scene hierarchy.  Given a parent-child object scenario,
it appears as if TextureTags are automatically inherited from the parent object/poly, when the child object/poly
has no TextureTags.
Two questions:
- Are there any object flags that control this inheritance?  For example, can it be enabled/disabled?
- What else, besides TextureTags, are automatically inherited from the parent object in a C4D scene hierarchy?
Thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/11/2010 at 04:41, xxxxxxxx wrote:

A tag can have the TAG_HIERARCHICAL flag set to signal it should be inherited to its parent children.

In the child objects' tags of the same type it can then be checked if there exists a parent tag with this flag set.

To check for the flag use BaseList2D::GetInfo.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/11/2010 at 12:27, xxxxxxxx wrote:

Thanks!