Material inheritance



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 21:08, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Just some questions about material inheritance and the scene hierarchy.  Given a parent-child object scenario,
    it appears as if TextureTags are automatically inherited from the parent object/poly, when the child object/poly
    has no TextureTags.
    Two questions:
    - Are there any object flags that control this inheritance?  For example, can it be enabled/disabled?
    - What else, besides TextureTags, are automatically inherited from the parent object in a C4D scene hierarchy?
    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/11/2010 at 04:41, xxxxxxxx wrote:

    A tag can have the TAG_HIERARCHICAL flag set to signal it should be inherited to its parent children.

    In the child objects' tags of the same type it can then be checked if there exists a parent tag with this flag set.

    To check for the flag use BaseList2D::GetInfo.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/11/2010 at 12:27, xxxxxxxx wrote:

    Thanks!


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