Get VideoPostData called at Editor-Window update ?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 19:30, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    I need to do some kind of simple outline rendering(aka cartoon or cel rendering) on every
    editor window update. So i am wondering if it is possible
    to get VideoPostData executed on every editor-window update.
    It only executes on direct rendering, but I need my code there to execute,
    because I need the VolumeData, am I right ?

    I have tried SceneHookData, but i dont get Ray-Information there,
    so it would be much harder to get the redering information.

    I have set the Flags to PLUGINFLAG_VIDEOPOST_INHERENT|PLUGINFLAG_VIDEOPOST_GL
    the priority is VPPRIORITY_EXTERNAL and
    GetRenderInfo returns VIDEOPOST_REFRESH|VIDEOPOST_STOREFRAGMENTS

    Even "Execute" and "GlDraw" are not executed.... even i select all Enhanced OpenGL
    modes in the editor window.

    Do you know how I get VideoPostData executed on every editor
    window update ?
    Or do you kow how to get raytracing information in SceneHookData ?

    Thanks!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/11/2010 at 04:30, xxxxxxxx wrote:

    Where do you want to render in the picture viewer or the editor?

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/11/2010 at 10:35, xxxxxxxx wrote:

    Directly at the main Editor-Window.

    I don't draw there, I only want to get the VolumeData
    every time the editors view Changed. Not in the Picture Viewer.

    Mackel


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