Get VideoPostData called at Editor-Window update ?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/11/2010 at 19:30, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,

I need to do some kind of simple outline rendering(aka cartoon or cel rendering) on every
editor window update. So i am wondering if it is possible
to get VideoPostData executed on every editor-window update.
It only executes on direct rendering, but I need my code there to execute,
because I need the VolumeData, am I right ?

I have tried SceneHookData, but i dont get Ray-Information there,
so it would be much harder to get the redering information.

I have set the Flags to PLUGINFLAG_VIDEOPOST_INHERENT|PLUGINFLAG_VIDEOPOST_GL
the priority is VPPRIORITY_EXTERNAL and
GetRenderInfo returns VIDEOPOST_REFRESH|VIDEOPOST_STOREFRAGMENTS

Even "Execute" and "GlDraw" are not executed.... even i select all Enhanced OpenGL
modes in the editor window.

Do you know how I get VideoPostData executed on every editor
window update ?
Or do you kow how to get raytracing information in SceneHookData ?

Thanks!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/11/2010 at 04:30, xxxxxxxx wrote:

Where do you want to render in the picture viewer or the editor?

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/11/2010 at 10:35, xxxxxxxx wrote:

Directly at the main Editor-Window.

I don't draw there, I only want to get the VolumeData
every time the editors view Changed. Not in the Picture Viewer.

Mackel