THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/11/2010 at 12:55, xxxxxxxx wrote:
Cinema 4D Version: R12
Platform: Windows ;
Language(s) : C++ ;
This is just a suggestion, but it would be nice if there was a higher level SDK function that combined all texture mapping coordinates
(UVW(level 0) + procedural + plugins, etc...) into one UVWTag for a specific object/polygon. Because an object can have many textures applied,
which means it can have many different mappings applied too.
It looks like Cinema4D already does this for Wavefront OBJ and other exports. So, it would be nice if this routine was accessible
through the SDK. Thanks.