"Oskin" object

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/11/2010 at 11:37, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R12 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Can someone explain the technical/programming purpose/usage of the "Oskin" object?
For either the C++ SDK or Melange?
What is the correct way to set it up?
As far as I can tell, it is a dummy object with no functions.  It doesn't seem to be a container of anything,
be a pointer to anything, or have anything else point to it.
And the docs don't help much either, in terms of programming.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/11/2010 at 07:28, xxxxxxxx wrote:

The purpose of the Oskin object is to deform its parent based on the joint list of the parent's weight tag.

cheers,
Matthias