Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/10/2010 at 15:25, xxxxxxxx wrote:
User Information: Cinema 4D Version: R12 Platform: Windows ; Language(s) : C++ ;
--------- Under the Object properties for joints, there is a bone length field, with styles such as "From Parent" and "To Child". I understand "From Parent", but how is "To Child" calculated, since a joint can have multiple descendants? I'm asking because the JointRestState struct has a m_Len variable for the "bone rest length". However, this value doesn't appear to be "From Parent", but "To Child". I don't suppose there is a way to tell the C++ or Melange SDK to use "From Parent" values instead of "To Child" ? Because "To Child" is very ambiguous to me. Or is there some function to get the C++/Melange SDK to calculate the value for me?
On 03/11/2010 at 04:47, xxxxxxxx wrote:
"To Child" uses the distance to the first child of the joint for the bone length.
cheers, Matthias