Melange BoneStates missing

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/10/2010 at 21:04, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R12 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Can someone tell me why CalculateBoneStates() has been commented out in WeightTagData() for the Melange library?
//void CalculateBoneStates(LONG index); // calculate JointRestState bone state (m_bMg, m_bMi, m_Len) from m_oMg
When I use the Melange SDK to create a file with joints, (m_bMg, m_bMi, m_Len) are never calculated.
And when this file is loaded into Cinema4D, the mesh is distorted, because these matrices have not been calculated.
I don't have the source code to calculate these matrices, so I was hoping there was a valid reason why
this function isn't available.  If there's another way to tell C4D to re-calcuate these matrices when the file
is loaded into C4D, then please let me know.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/11/2010 at 15:45, xxxxxxxx wrote:

the WeightTagData functions CalculateBoneStates(), TransferWeightMap() and GetIndexWeight() will be available with the next melange version coming this week.

jens

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/11/2010 at 08:31, xxxxxxxx wrote:

the new version is available now. you can find it here.

jens