memory leak VS crash

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On 29/10/2010 at 12:14, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:      
Language(s) :     C++  ;

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Hi there,

i am facing a problem here and dont find the solution. i create a spline object _spline and an extrude object _extrude where i put _spline->InsertUnderLast(_extrude).. now i create a connect object called _connect and insert _extrude under it.

the connect object is inserted into the document and everything works fine. now i wanted to take the next step and call the MCOMMAND_CURRENTSTATETOOBJECT like its done in the sdk help.. this works fine, too, and i return res to the document instead of _connect. but i get a bunch of memory leaks. so i use blDelete(_connect) which works fine and i get less memory leak messages. but as soon as i try to free _extrude or _spline the plugin crashes.  i have no idea what i can do to get rid of the last memory leaks.

any ideas are welcome, thanks in advance

cheers,
ello