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On 25/11/2010 at 21:59, xxxxxxxx wrote:
Thanks! I tried it out, and my joints are getting added now.
One last question, when I import a C4D file created by Melange (with joints) into Cinema4D, the mesh is still distorted.
And I've called CalculateBoneStates() on the all joints to make sure they have valid matrices.
I've printed out all matrices in JointRestState, and they all look good.
In the C++ SDK, I call EventAdd() whenever an object needs updating, but Melange has no such function.
Is there a final function to call to make sure my Melange document (internal flags and data) is up-to-date?
Because, for some reason, Cinema4D is still ignoring my JointRestState matrices.