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On 22/11/2010 at 15:02, xxxxxxxx wrote:
Thanks, I've compiled a list of R12 Melange bugs that I've encountered so far. Some have no solution:
1. AddJoint() always return -1. No workaround.
2. RemoveJoint() never removes a joint, even for a good joint listing. No workaround.
3. JointRestState matrices are ignored (or not calculated) when loading Melange-written files into Cinema4D. No workaround.
4. GetMg() returns an incorrect matrix. Workaround: must use GetMl() to build world matrix yourself.