hiding res params in xpresso



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/10/2010 at 08:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   12 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    I guess this question should be discussed already, but the forum search doesn't show up anything...

    Is it possible to exclude description resource parameters from xpresso? I don't want all the attribute parameters of my object plugin appearing in the object's xpresso node.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/10/2010 at 02:07, xxxxxxxx wrote:

    look for the "Graphview flags" in the docs. I think these should work



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/10/2010 at 07:16, xxxxxxxx wrote:

    thanks. Looks good for configurating xpresso ports, but I can't find a flag that HIDES a parameter in XPresso.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/10/2010 at 06:21, xxxxxxxx wrote:

    Is there a reason you don´t use the usual GetDDescription() override and use DESC_HIDE? At least that would be my assumption in the first place.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/10/2010 at 06:47, xxxxxxxx wrote:

    I normally use GetDDescription() for adding resources at runtime. Using DESC_HIDE will hide the parameter also in the attribute manager, won't it? I want single parameters be hidden only in XPresso.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/10/2010 at 07:19, xxxxxxxx wrote:

    ah ok, so you don´t have an own node (thats why I pointed to GetDDescription as it is also callable for nodes) but for example the default object node when you drag your object into the xpresso editor? Hmm, that is actually quite a good question. I don´t think that it is possible because c4d handles the default node but well, in the end I don´t know for sure.

    Why do you want it to not be accessible in xpresso? Not that it makes any difference on your request but if it´s accessible in the OM it usually makes sense to have it accessed via Xpresso too I guess.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/10/2010 at 07:47, xxxxxxxx wrote:

    Generally you're right. But my car simulation has so much parameters and most of them can't be edited or animated in simulation mode after initalisation. On the other hand, there are some runtime output parameters specially provided to use with xpresso. So I want to make the thing a bit clearer.

    I've just tried to use the graphview flags to sort parameters to xpresso input or output, but that doesn't work for me either!

    For example
    REAL     OUT_SPEED { OUTPORT; ANIM OFF; } (res file)
    can just the same be selected as input port in XPresso. What am I doing wrong?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/10/2010 at 08:38, xxxxxxxx wrote:

    Yeah, I have the same for my fluid plugin.

    The inport and outport flags are only really applicable to custom nodes of your own not in the objects res files. So the only thing you could do is create your own node and recreate what the default node is doing. Otherwise (at least to my knowledge) I see no chance that you could control what the xpresso node ports of your object will show and what not I´m afraid.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/10/2010 at 09:16, xxxxxxxx wrote:

    puh...


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