User plugin serial number issue



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/10/2010 at 07:42, xxxxxxxx wrote:

    Howdy,

    I've sent Matthias a private message asking him to look at this thread.

    This whole multi license thing has been confusing to me. I never really cared to make a customer pay for using the plugin on each seat in their multi license, so I thought if I just left the old code as is, looking for the Rx.0 number, everything would be fine. Up until now, everything has been fine (no customers with multi licenses), but it looks like it has turned around and bitten me in the upholstery. :frowning2:

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/10/2010 at 08:14, xxxxxxxx wrote:

    Don't know if this helps but from earlier threads I use
    SysGetUserInfo(6) for MLS and
    SysGetUserInfo(0) for main app running local number.

    I've asked the MLS users I have with R12, and it seems to be ok.

    Cheers
    Lennart

      
    var eleven; // the app serials   
    var licensetype;   
      
    if(SysGetUserInfo(6) && sizeof(SysGetUserInfo(6)) > 0 )   
    {   
    eleven = SysGetUserInfo(6);   
    licensetype = "LICENSE SERVER";   
    }   
      
    if(SysGetUserInfo(0) && sizeof(SysGetUserInfo(0)) > 0 )   
    {   
    eleven = SysGetUserInfo(0);   
    licensetype = "Cinema R12";   
    }
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/10/2010 at 08:22, xxxxxxxx wrote:

    Howdy,

    But that is coffee code. 😕

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/10/2010 at 08:39, xxxxxxxx wrote:

    Yup, but I just wondered if SysGetUserInfo() might be useful / available for C++ as well,
    but that I can't tell....

    Cheers
    Lennart



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/10/2010 at 09:20, xxxxxxxx wrote:

    Howdy,

    Well, no that function isn't in the C++ SDK.

    The code I posted was based on the example code in the R11.5 C++ SDK documentation:

    void GeGetSerialInfo(LONG type, [SerialInfo](file:///Users/danlibisch/Documents/C4D%20Manuals/R11.5%20SDK/pages/c4d_general/struct_SerialInfo1204.html)* si)_<_h4_>_

    Get the registration information for CINEMA 4D.

    A multi-license has the following formating:
    201 **[100]** 00519-ABCDEF

    The third, fourth and fifth digits equal the number of licenses, in the above example it's 100 licenses.

    Example:
    `  
    SerialInfo si;
    GeGetSerialInfo(SERIAL_MULTILICENSE, &si);

    if(si.nr.Content())
    {
      //multi-license, do something
    }
    else
    {
      GeGetSerialInfo(SERIAL_CINEMA4D, &si);

    //single-license, do something
    }
    `

    That's basically what I was doing in my code, except that my code was only using that to find out whether to call Read/WritePluginInfo() or Read/WriteRegInfo().

    Edit:
    Well, I reckon the problem is that I don't have a beta tester who is on a multi license, who can check to see if it's working. 😠

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 03:12, xxxxxxxx wrote:

    Your code seems to work fine here. I tested it with and without license server.

    I only slightly modified the code.

      
    Bool myReadPluginInfo(LONG pluginid, void *buffer, LONG size)  
    {  
      SerialInfo si;  
      GeGetSerialInfo(SERIAL_MULTILICENSE, &si);  
      if(si.nr.Content())  
          return ReadRegInfo(pluginid,buffer,size); // multi license  
      else  
      {  
          GeGetSerialInfo(SERIAL_CINEMA4D, &si);  
          if(si.nr.Content())  
              return ReadPluginInfo(pluginid,buffer,size); // single license  
      }  
      
      return FALSE;  
    }  
      
    Bool myWritePluginInfo(LONG pluginid, void *buffer, LONG size)  
    {  
      SerialInfo si;  
      GeGetSerialInfo(SERIAL_MULTILICENSE, &si);  
      if(si.nr.Content())  
          return WriteRegInfo(pluginid,buffer,size); // multi license  
      else  
      {  
          GeGetSerialInfo(SERIAL_CINEMA4D, &si);  
          if(si.nr.Content())  
              return WritePluginInfo(pluginid,buffer,size); // single license  
      }  
      
      return FALSE;  
    }  
    

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 06:40, xxxxxxxx wrote:

    Howdy,

    Thanks Matthias.

    But the question in my mind is if the user is under a multi license,  is the main Cinema 4D license number still accessable?

    The code I posted only decides where to read and write the plugin info, but then in the calling function, it's comparing the plugin serial number to the main Cinema 4D license with:

    GeGetSerailInfo(SERIAL_CINEMA4D, &si);
    

    Under a multi license, does the above code still get the 101xxxxxxxx license?

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 07:04, xxxxxxxx wrote:

    Calling GeGetSerialInfo(SERIAL_CINEMA4D, &si) with a multi license will return the license server client number. On the other hand if you call GeGetSerialInfo(SERIAL_MULTILICENSE, &si) with a single license will result in an empty string. This way you can differenciate between multi and single license.

    hope that helps

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 07:12, xxxxxxxx wrote:

    Howdy,

    Originally posted by xxxxxxxx

    ...Calling GeGetSerialInfo(SERIAL_CINEMA4D, &si) with a multi license will return the license server client number...

    So, is that the 201xxxxxxxx or the 101xxxxxxxx number? I'm only really interested in the 101xxxxxxxx number.

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 07:17, xxxxxxxx wrote:

    The 101xxxxxxxx is the license server client number. This is different for each of the running licenses of one multi license. GeGetSerialInfo(SERIAL_CINEMA4D, &si) under a multi license will return 101xxxxxxxx.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 07:30, xxxxxxxx wrote:

    Howdy,

    Originally posted by xxxxxxxx

    The 101xxxxxxxx is the license server client number. This is different for each of the running licenses of one multi license. GeGetSerialInfo(SERIAL_CINEMA4D, &si) under a multi license will return 101xxxxxxxx.

    OK, so does that mean by using:

    GeGetSerialInfo(SERIAL_CINEMA4D, &si)
    

    ... to get the 101xxxxxxxx serial number and comparing it to the plugin serial number retrieved from my posted function code, the plugin will still register, but every seat on the multi license will be able to register and use the same plugin serial number?

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 08:01, xxxxxxxx wrote:

    As far as I see it you need no to be concerned about the 101xxx number.

    Just check if it's a multi or single license (mulit will result in an empty string).

    If multi use the string returned with GeGetSerialInfo(SERIAL_MULTILICENSE, &si) to bind your plugin serial to. This is a 20xxxxxxxxxxx number (201xxxxxxxxxx for <R12, 202xxxxxxxxxx for R12 afaik).

    If it's a single license use the string returned by GeGetSerialInfo(SERIAL_CINEMA4D, &si) to bind your plugin serial to.

    Make sure to use Read/WriteRegInfo for multi licenses and Read/WritePluginInfo for single licenses.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 08:17, xxxxxxxx wrote:

    Howdy,

    Well, I wanted to allow 1 plugin serial number to be used for all of the seats in a multi license, instead of making each seat pay for a separate plugin license. That's why I'm so interested in getting the 101xxxxxxxx number from within each seat. 😉

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 09:29, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    Howdy,

    Well, I wanted to allow 1 plugin serial number to be used for all of the seats in a multi license, instead of making each seat pay for a separate plugin license. That's why I'm so interested in getting the 101xxxxxxxx number from within each seat. 😉

    Adios,
    Cactus Dan

    The 20xxxxxxxxxxx stays same for every seat. This is the number your customer is sending you. It tells you how many licenses he owns. What you do with that number is up to you :)

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/11/2010 at 10:36, xxxxxxxx wrote:

    Howdy,

    OK, let me see if I have this straight.

    Say a customer has a 5 seat multi license, then his first 11 digits would be 201005xxxxx, each seat would return that number using:

    GeGetSerialInfo(SERIAL_MULTILICENSE,&si);
    

    ... and the "xxxxx" part of the number would be the same for each seat, so my plugin's serial number needs to be generated from that 201005xxxxx number?

    Sorry for all the nit picky questions, but I don't have access to a multi license for testing. 

    Adios,
    Cactus Dan



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/11/2010 at 03:49, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    Say a customer has a 5 seat multi license, then his first 11 digits would be 201005xxxxx, each seat would return that number using:

    GeGetSerialInfo(SERIAL_MULTILICENSE,&si);
    

    ... and the "xxxxx" part of the number would be the same for each seat, so my plugin's serial number needs to be generated from that 201005xxxxx number?

    Yes, GeGetSerialInfo(SERIAL_MULTILICENSE, &si) returns the same number for each seat of a multi license, for example 201005xxxxx.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/11/2010 at 00:02, xxxxxxxx wrote:

    Hi Dan,

    See this thread.

    Cheers,

    Keith



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/02/2011 at 11:28, xxxxxxxx wrote:

    I have a follow up question on this one that needs clarification. In a license server environement, if I wanted to restrict my plugin licensing NOT to all seats, but only allow single seats in that environment am I right to assume that GeGetSerialInfo(SERIAL_CINEMA4D,&si) will anyway retrieve the seats individual c4d serial number?

    It would be great if I could get an answer to this within 24 hours as my client wants to buy but has to start using the plugin within the next 24 hours.

    Thanks in advance



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/02/2011 at 00:55, xxxxxxxx wrote:

    The serial returned by GeGetSerialInfo(SERIAL_CINEMA4D,&si) in a multi-license environment is always identical an all machines. Unfortuantly there is currently no mechanism to restrict plugin licenses to single seats when using the license server.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/02/2011 at 02:45, xxxxxxxx wrote:

    thanks, it would have been too easy ;)


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