Py ScaleIt does not work

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/10/2010 at 08:17, xxxxxxxx wrote:

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Cinema 4D Version:    
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Hello There,

sorry If this is a stupid question, but I am a newbie

trying to scale a rendered picture before showing it.

This is the code:

rdd = doc.GetActiveRenderData().GetData()
    bmp1 = bitmaps.BaseBitmap()
    bmp1.Init(x=X_new, y=Y_new, depth=32)
    documents.RenderDocument(doc, rdd, bmp1, c4d.RENDERFLAGS_EXTERNAL)
    bmp2 = bitmaps.BaseBitmap()
    bmp2.Init(x=X_org, y=Y_org, depth=32)
    bmp1.ScaleIt(bmp2, 256, True, inprop)
    bitmaps.ShowBitmap(bmp2)

get this error:
AttributeError: 'c4d.bitmaps.BaseBitmap' object has no attribute 'ScaleIt'

the SDK sais:
BaseBitmap.ScaleIt(dst, intens, sample, inprop)¶

Scales the bitmap to fit in the destination bitmap and copies it there. The destination needs to be initialized with the destination size before calling this function.

what did I wrong ;.(

Thanks,
Jops

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/10/2010 at 08:18, xxxxxxxx wrote:

and of corse:

Cinema R12.021
Win7 64Bit
Python

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/10/2010 at 08:47, xxxxxxxx wrote:

Hi,

Try 'Scale()'

Greetings,
Yann.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/10/2010 at 09:18, xxxxxxxx wrote:

Great Thanks!!

Jops