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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/10/2010 at 08:17, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Language(s) :
--------- Hello There,
sorry If this is a stupid question, but I am a newbie
trying to scale a rendered picture before showing it.
This is the code:
rdd = doc.GetActiveRenderData().GetData() bmp1 = bitmaps.BaseBitmap() bmp1.Init(x=X_new, y=Y_new, depth=32) documents.RenderDocument(doc, rdd, bmp1, c4d.RENDERFLAGS_EXTERNAL) bmp2 = bitmaps.BaseBitmap() bmp2.Init(x=X_org, y=Y_org, depth=32) bmp1.ScaleIt(bmp2, 256, True, inprop) bitmaps.ShowBitmap(bmp2)
get this error: AttributeError: 'c4d.bitmaps.BaseBitmap' object has no attribute 'ScaleIt'
the SDK sais: BaseBitmap.ScaleIt(dst, intens, sample, inprop)¶
Scales the bitmap to fit in the destination bitmap and copies it there. The destination needs to be initialized with the destination size before calling this function.
what did I wrong ;.(
Thanks, Jops
On 21/10/2010 at 08:18, xxxxxxxx wrote:
and of corse:
Cinema R12.021 Win7 64Bit Python
On 21/10/2010 at 08:47, xxxxxxxx wrote:
Hi,
Try 'Scale()'
Greetings, Yann.
On 21/10/2010 at 09:18, xxxxxxxx wrote:
Great Thanks!!
Jops