Melange joints



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/10/2010 at 01:03, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Using the Melange library, how can I put all objects in their bindpose?
    In the C++ SDK, I have the luxury of calling SendModelingCommand() with MCOMMAND_CURRENTSTATETOOBJECT, so I don't have
    to do this myself.  But, I can't find an equivalent function in the Melange library.
    If there's no equivalent function, how would I do this myself?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/10/2010 at 00:10, xxxxxxxx wrote:

    Ok, how about this.  Is there something a user can do in Cinema4D before they export it, to make exporting meshes
    with bindpose joints easier to handle for Melange?
    There's the "Save Polygons for Melange" preference option, but does that help in this situation?
    Does this option prepare the polygons with MCOMMAND_CURRENTSTATETOOBJECT?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/11/2010 at 01:46, xxxxxxxx wrote:

    how to access to the polygon cache i explained in this post already.

    commands like send modeling command and animate document can't be used within the melange sdk, because to much of cinema internals would be needed to provide such functionality.

    jens


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