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On 20/10/2010 at 01:03, xxxxxxxx wrote:
Cinema 4D Version: R12
Platform: Windows ;
Language(s) : C++ ;
Using the Melange library, how can I put all objects in their bindpose?
In the C++ SDK, I have the luxury of calling SendModelingCommand() with MCOMMAND_CURRENTSTATETOOBJECT, so I don't have
to do this myself. But, I can't find an equivalent function in the Melange library.
If there's no equivalent function, how would I do this myself?