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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/10/2010 at 05:05, xxxxxxxx wrote:
User Information: Cinema 4D Version: 12 Platform: Windows ; Mac ; Mac OSX ; Language(s) : C.O.F.F.E.E ; C++ ; XPRESSO ; PYTHON ;
--------- Hello Community,
After a new release of Cinema 4D is out, I asked myself if the new Python or the old (maybe better) C.O.F.F.E.E can register keyboard inputs. As example: I press b and the Plug-In create 4 cubes.
I kind of thought of Virtual Walkthrough Tool - first-person scene navigation and animation - which is also controlled by the keyboard.
On 27/10/2010 at 05:32, xxxxxxxx wrote:
This is only possible with Python or C++ ToolData plugins.
cheers, Matthias
On 29/10/2010 at 15:30, xxxxxxxx wrote:
Hello Matthias,
Thank you for the hint., I got what I wanted.
But
def KeyboardInput(self, doc, data, bd, win, msg) : print(msg[1801548643]) return True
That give me the current pressed key and when I hold down (the key), the function get activated. Well. But if I press another key (when I hold down a key) the old key wont detected.
How can i get more than one keyboardinputs (hold down?) ____________...
I want to move the camera with the keyboard. But the movement judder. Is there a command, that the camera is update the position? (would be nice to set that in the Messsage function of tooldata).
On 12/11/2010 at 12:10, xxxxxxxx wrote:
No one have an idea?
On 25/11/2010 at 07:15, xxxxxxxx wrote:
B RING U P M Y P OST
On 25/11/2010 at 08:30, xxxxxxxx wrote:
I asked the developers. I will let you know as soon as I got an answer.
On 25/11/2010 at 08:32, xxxxxxxx wrote:
Originally posted by xxxxxxxx User Information: Cinema 4D Version: 12 Platform: Windows ; Mac ; Mac OSX ; Language(s) : C.O.F.F.E.E ; C++ ; XPRESSO ; PYTHON ; --------- Hello Community, After a new release of Cinema 4D is out, I asked myself if the new Python or the old (maybe better) C.O.F.F.E.E can register keyboard inputs. As example: I press b and the Plug-In create 4 cubes. I kind of thought of Virtual Walkthrough Tool - first-person scene navigation and animation - which is also controlled by the keyboard.
Originally posted by xxxxxxxx
You mean like my Control4D plugin;) Keyboards aren't natively supported... but they will be sometime in the near future. In the meantime, the Virtual Walkthrough tool is part of both the Visualize and Studio bundles of c4d:)
On 25/11/2010 at 09:52, xxxxxxxx wrote:
Ah, I do not known that plug-in.
Am I right when I say you use something like Spacenavigator or how can you handle 45°Degree in the jostick (forward and left as example).
On 25/11/2010 at 10:42, xxxxxxxx wrote:
3DConnexion devices aren't natively supported but the inbuilt SpaceMouse plugin inputs can be recorded using the Control4D tag. Mostly it's for standard HID compliant joysticks.
There's a free version as well (on the downloads page), give it a try:)
http://www.kvbarnum.com
(if you want the PRO version dirt cheap you better act fast... the promotional period ends on the 28th of November; 4 days from now).
-kvb
On 25/11/2010 at 12:28, xxxxxxxx wrote:
I am a little programmer, all I want is knowledge. I do not want to code by my self a virtual walkthrough. I am only interessted in plug-ins.
Thanks anyway.