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On 12/10/2010 at 18:58, xxxxxxxx wrote:
Cinema 4D Version: R12
Platform: Windows ;
Language(s) : C++ ;
For rotation CTracks, what is the vector format of ID_BASEOBJECT_ROTATION ?
Is it in XYZ euler radians or HPB radians?
I searched the docs, but couldn't find much info about it.
Also, if I was importing rotation tracks, is this the only format allowed?
Can I import rotation tracks as quaternions or matrices, and let Cinema4D figure out the format?