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On 07/10/2010 at 18:30, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 12
Platform: Mac OSX ;
Language(s) : PYTHON ;
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Hi Sebastian, i think I may have stumbled on a bug bug it could be I don't know what i am doing.
Take this example
vec = c4d.Vector (0,0,10)
vec - vec * vec
print vec
I would expect the result to be (0,0,100) but instead I get (100,100,100)
same result happens if I use vec.__mul__(vec)
If I do division:
vec = vec /2
I get (0,0,5), which is what I would expect.
regards,
jonah