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On 06/10/2010 at 16:24, xxxxxxxx wrote:
User Information: Cinema 4D Version: 12.021 Platform: Language(s) : PYTHON ;
--------- Background: I'm trying to create a Python Generator object that will take a parametric spline object as an input and then spit out a standard spline with a B-Spline interpolation (specifically so I can round some of the harsh corners from a Turtle Mode MoSpline).
My question: What is the equivalent of the "Make Object Editable" command in Python?
import c4d #B-Spliner: Converts all child spline objects into a single spline of type B def makeEditable(obj) : return obj.GetVirtualObjects() #This command doesn't exist, what should I use instead? def splineToBSpline(spline_obj) : return spline_obj def main() : return splineToBSpline(makeEditable(op.GetDown()))
On 28/09/2011 at 13:16, xxxxxxxx wrote:
This seems to work:
def MakeEditable(op) : if debug: print "MakeEditable()" if (not op) | op.CheckType(c4d.Opolygon) | op.CheckType(c4d.Ospline) : return op op = [op.GetClone()] doc = c4d.documents.BaseDocument() doc.InsertObject(op[0],None,None) op = c4d.utils.SendModelingCommand( command = c4d.MCOMMAND_MAKEEDITABLE, list = op, mode = c4d.MODELINGCOMMANDMODE_EDGESELECTION, doc = doc ) return op[0]
On 29/09/2011 at 09:54, xxxxxxxx wrote:
You could also use BaseObject.GetCache().
On 30/09/2011 at 06:56, xxxxxxxx wrote:
c4d.CallCommand(12236) makes the currently selected object editable as well.
On 01/10/2011 at 11:39, xxxxxxxx wrote:
Originally posted by xxxxxxxx You could also use BaseObject.GetCache().
Originally posted by xxxxxxxx
THIS!!! so helpful, returns a polygon representation of almost any object... including cloners!
On 02/10/2011 at 08:19, xxxxxxxx wrote:
Originally posted by xxxxxxxx Originally posted by xxxxxxxx You could also use BaseObject.GetCache(). THIS!!! so helpful, returns a polygon representation of almost any object... including cloners!
Please be very careful using this function. It's not always guaranteed that the caches are build. The only time this is guaranteed is during rendering. Always check if the returned cache is valid. Please check the docs of the other cache functions as well (GetDeformCache, CheckCache).
cheers, Matthias
On 02/10/2011 at 08:32, xxxxxxxx wrote:
@Matthias: GetCache() returns 'None' while rendering, here. Is this what it's supposed to be ? (Btw, is it an error that this topic appears in Python AND SDK Help forum ?)
On 02/10/2011 at 23:22, xxxxxxxx wrote:
Originally posted by xxxxxxxx Originally posted by xxxxxxxx Originally posted by xxxxxxxx You could also use BaseObject.GetCache(). THIS!!! so helpful, returns a polygon representation of almost any object... including cloners!
Originally posted by xxxxxxxx Originally posted by xxxxxxxx You could also use BaseObject.GetCache().
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i tend to find that simply checking what your object is before your get the cache can be useful too. if its not he specific object you are looking for... than no cache is built. generally speaking GetRad() can be useful as well, when you don't need all the polygons and just need to approximate the object's size.