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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/10/2010 at 21:22, xxxxxxxx wrote:
User Information: Cinema 4D Version: R12 Platform: Windows ; Language(s) : C++ ;
--------- I have an animated character, and I'm trying to retrieve the bindpose state for all objects in the document. I believe I found it in JointRestState::m_bMg, however, this data is only available for joints that influence the mesh. How can I get the bindpose state of other objects, such as non-influential dummy joints, that aren't in the joint list?