JointRestState

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On 04/10/2010 at 21:22, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R12 
Platform:   Windows  ;   
Language(s) :     C++  ;

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I have an animated character, and I'm trying to retrieve the bindpose state for all objects in the
document.
I believe I found it in JointRestState::m_bMg, however, this data is only available for joints that
influence the mesh.  How can I get the bindpose state of other objects, such as non-influential dummy joints,
that aren't in the joint list?