JointRestState



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    On 04/10/2010 at 21:22, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    I have an animated character, and I'm trying to retrieve the bindpose state for all objects in the
    document.
    I believe I found it in JointRestState::m_bMg, however, this data is only available for joints that
    influence the mesh.  How can I get the bindpose state of other objects, such as non-influential dummy joints,
    that aren't in the joint list?


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