image in description?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/09/2010 at 13:17, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 / 12 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi there,

    can somebody quickly point me towards how i can add images to my description?
    I'd like to add some small icons next  to my parameters.

    is that possible? maybe in the res file?

    cheers and thanks,
    ello



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/09/2010 at 14:21, xxxxxxxx wrote:

    It is possible but not simple.  If you don't want them to be buttons, just omit BUTTON from the .res file:

    // Ogreebler.res  
    CONTAINER Ogreebler  
    {  
      NAME    Ogreebler;  
      INCLUDE Obase;  
      
      GROUP ID_OBJECTPROPERTIES  
      {  
          DEFAULT            1;  
          // Help and Information about Greebler  
          BITMAPBUTTON    GREEBLER_INFO                                { ANIM OFF; BUTTON; }  
          ...  
      
    // GreeblerObject.cpp  
    // NodeData.Message  
    //*---------------------------------------------------------------------------*  
    Bool GreeblerObj::Message(GeListNode* node, LONG type, void* data)  
    //*---------------------------------------------------------------------------*  
    {  
      if (!node)    return FALSE;  
      if        (type == MSG_DESCRIPTION_GETBITMAP)  
          return MsgGetBitmap(static_cast<DescriptionGetBitmap*>(data), static_cast<BaseObject*>(node));  
      ...  
      return SUPER::Message(node,type,data);  
    }  
    // GreeblerObj.MsgGetBitmap  
    //*---------------------------------------------------------------------------*  
    Bool GreeblerObj::MsgGetBitmap(DescriptionGetBitmap* dgb, BaseObject* op)  
    //*---------------------------------------------------------------------------*  
    {  
      if (!(dgb && op))        return TRUE;  
      BaseContainer*    bc =    op->GetDataInstance();  
      LONG            id =    dgb->id[0].id;  
      if (id == GREEBLER_INFO)  
      {  
          Filename    bg =    GeGetPluginPath()+Filename("res")+Filename("banner.tif");  
          if (!GeFExist(bg))    return TRUE;  
          AutoAlloc<BaseBitmap>    bm;  
          bm->Init(bg);  
          dgb->bmp =            bm.Release();  
      }  
      return TRUE;  
    }  
    // NodeData.GetDParameter  
    //*---------------------------------------------------------------------------*  
    Bool GreeblerObj::GetDParameter(GeListNode* node, const DescID& id, GeData& t_data, DESCFLAGS_GET& flags)  
    //*---------------------------------------------------------------------------*  
    {  
      if (!node)        return FALSE;  
      LONG    did =    id[0].id;  
      switch (did)  
      {  
          // BitmapButtons  
          case GREEBLER_INFO:  
          {  
              BitmapButtonStruct bbs(static_cast<PluginObject*>(node), id, 0L);  
              t_data =        GeData(CUSTOMDATATYPE_BITMAPBUTTON, bbs);  
              flags |=        DESCFLAGS_GET_PARAM_GET;  
              break;  
          }  
          default:  
              break;  
      }  
      return SUPER::GetDParameter(node, id, t_data, flags);  
    }  
    // NodeData.SetDParameter  
    //*---------------------------------------------------------------------------*  
    Bool GreeblerObj::SetDParameter(GeListNode* node, const DescID& id, const GeData& t_data, DESCFLAGS_SET& flags)  
    //*---------------------------------------------------------------------------*  
    {  
      if (!node)        return FALSE;  
      LONG    did =    id[0].id;  
      // Info BitmapButton  
      if (did == GREEBLER_INFO)  
      {  
          if (flags & DESCFLAGS_SET_USERINTERACTION)  
          {  
              // user clicked on button - open Dialog  
              greebler->ShowHelpDialog();  
          }  
          flags |=    DESCFLAGS_SET_PARAM_SET;  
      }  
      return SUPER::SetDParameter(node, id, t_data, flags);  
    }  
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/09/2010 at 23:08, xxxxxxxx wrote:

    Omg.. thank you for that. This is quite a lot to just display an image :) And i was planing to add a picture to all parameters because they are hard to describe by words.

    Lets see if i can get that to work...

    kind regards,
    ello

    edit: just wanted to say thank you.. i got it working :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/10/2010 at 05:53, xxxxxxxx wrote:

    just one more question: how can i use a bitmap which contains a bunch of symbols and adress them via an offset? somehow like cinema does it with its interface icons?

    thanks for any input..
    cheers,
    ello



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/10/2010 at 09:06, xxxxxxxx wrote:

    Load the big image and copy the part you need to the the allocated basebitmap.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/10/2010 at 09:18, xxxxxxxx wrote:

    thank you very much for the hint...


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