image in description?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/09/2010 at 13:17, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 / 12 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hi there,

can somebody quickly point me towards how i can add images to my description?
I'd like to add some small icons next  to my parameters.

is that possible? maybe in the res file?

cheers and thanks,
ello

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/09/2010 at 14:21, xxxxxxxx wrote:

It is possible but not simple.  If you don't want them to be buttons, just omit BUTTON from the .res file:

// Ogreebler.res  
CONTAINER Ogreebler  
{  
  NAME    Ogreebler;  
  INCLUDE Obase;  
  
  GROUP ID_OBJECTPROPERTIES  
  {  
      DEFAULT            1;  
      // Help and Information about Greebler  
      BITMAPBUTTON    GREEBLER_INFO                                { ANIM OFF; BUTTON; }  
      ...  
  
// GreeblerObject.cpp  
// NodeData.Message  
//*---------------------------------------------------------------------------*  
Bool GreeblerObj::Message(GeListNode* node, LONG type, void* data)  
//*---------------------------------------------------------------------------*  
{  
  if (!node)    return FALSE;  
  if        (type == MSG_DESCRIPTION_GETBITMAP)  
      return MsgGetBitmap(static_cast<DescriptionGetBitmap*>(data), static_cast<BaseObject*>(node));  
  ...  
  return SUPER::Message(node,type,data);  
}  
// GreeblerObj.MsgGetBitmap  
//*---------------------------------------------------------------------------*  
Bool GreeblerObj::MsgGetBitmap(DescriptionGetBitmap* dgb, BaseObject* op)  
//*---------------------------------------------------------------------------*  
{  
  if (!(dgb && op))        return TRUE;  
  BaseContainer*    bc =    op->GetDataInstance();  
  LONG            id =    dgb->id[0].id;  
  if (id == GREEBLER_INFO)  
  {  
      Filename    bg =    GeGetPluginPath()+Filename("res")+Filename("banner.tif");  
      if (!GeFExist(bg))    return TRUE;  
      AutoAlloc<BaseBitmap>    bm;  
      bm->Init(bg);  
      dgb->bmp =            bm.Release();  
  }  
  return TRUE;  
}  
// NodeData.GetDParameter  
//*---------------------------------------------------------------------------*  
Bool GreeblerObj::GetDParameter(GeListNode* node, const DescID& id, GeData& t_data, DESCFLAGS_GET& flags)  
//*---------------------------------------------------------------------------*  
{  
  if (!node)        return FALSE;  
  LONG    did =    id[0].id;  
  switch (did)  
  {  
      // BitmapButtons  
      case GREEBLER_INFO:  
      {  
          BitmapButtonStruct bbs(static_cast<PluginObject*>(node), id, 0L);  
          t_data =        GeData(CUSTOMDATATYPE_BITMAPBUTTON, bbs);  
          flags |=        DESCFLAGS_GET_PARAM_GET;  
          break;  
      }  
      default:  
          break;  
  }  
  return SUPER::GetDParameter(node, id, t_data, flags);  
}  
// NodeData.SetDParameter  
//*---------------------------------------------------------------------------*  
Bool GreeblerObj::SetDParameter(GeListNode* node, const DescID& id, const GeData& t_data, DESCFLAGS_SET& flags)  
//*---------------------------------------------------------------------------*  
{  
  if (!node)        return FALSE;  
  LONG    did =    id[0].id;  
  // Info BitmapButton  
  if (did == GREEBLER_INFO)  
  {  
      if (flags & DESCFLAGS_SET_USERINTERACTION)  
      {  
          // user clicked on button - open Dialog  
          greebler->ShowHelpDialog();  
      }  
      flags |=    DESCFLAGS_SET_PARAM_SET;  
  }  
  return SUPER::SetDParameter(node, id, t_data, flags);  
}  

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/09/2010 at 23:08, xxxxxxxx wrote:

Omg.. thank you for that. This is quite a lot to just display an image :) And i was planing to add a picture to all parameters because they are hard to describe by words.

Lets see if i can get that to work...

kind regards,
ello

edit: just wanted to say thank you.. i got it working :)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/10/2010 at 05:53, xxxxxxxx wrote:

just one more question: how can i use a bitmap which contains a bunch of symbols and adress them via an offset? somehow like cinema does it with its interface icons?

thanks for any input..
cheers,
ello

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/10/2010 at 09:06, xxxxxxxx wrote:

Load the big image and copy the part you need to the the allocated basebitmap.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/10/2010 at 09:18, xxxxxxxx wrote:

thank you very much for the hint...