Joint Bug



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/09/2010 at 12:29, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Calling Polygonize() on a document destroys joints associated with object.

      
    CAWeightTag* wt = (CAWeightTag* ) (ob->GetTag(Tweights));
    LONG joint_count = wt->GetJointCount();   // valid count, even though joints are missing!  
    for (LONG i=0; i < joint_count; i++) {     
       BaseObject *joint_ob = wt->GetJoint( i, doc ); // returns NULL! bug?  
    }   
    

    If I don't call Polygonize(), then everything works as expected.

    Another bug, possibly related to above:
    After calling Polygonize() on a document, my scene does not animate after calling a new doc->SetTime().
    Calling Polygonize(TRUE) instead of Polygonize(FALSE) does not help.


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