Joint Bug?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/09/2010 at 16:46, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R12 
Platform:   Windows  ;   
Language(s) :     C++  ;

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After calling Polygonize() on a document, calling GetJoint() on CAWeightTag returns NULL.
However, GetJointCount() still returns a valid count.
If I don't call Polygonize(), then everything works as expected.

  
CAWeightTag* wt = (CAWeightTag* ) (ob->GetTag(Tweights));  
LONG joint_count = wt->GetJointCount();   // valid count
for (LONG i=0; i < joint_count; i++) {  
   BaseObject *joint_ob = wt->GetJoint( i, doc ); // returns NULL!  
}  

Also, is Polygonize(TRUE) buggy?  Because my scene doesn't animate after I call Polygonize(TRUE) on a document.
What specific animation properties are lost if I don't pass TRUE?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/09/2010 at 06:45, xxxxxxxx wrote:

I can confirm the Joint bug. Strangely it seems only to happen with R12 files. Polygonizing pre-R12 files will list the Joints.

Polygonize(TRUE) seems to work fine here.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/09/2010 at 07:15, xxxxxxxx wrote:

Ok, it seems to work if the mesh and the joints share the same parent object. It has nothing to do with pre-R12 files after all. I will report it as a bug.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/09/2010 at 17:34, xxxxxxxx wrote:

Thanks!  I guess will have to avoid calling it for now.