Joint Bug?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/09/2010 at 16:46, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    After calling Polygonize() on a document, calling GetJoint() on CAWeightTag returns NULL.
    However, GetJointCount() still returns a valid count.
    If I don't call Polygonize(), then everything works as expected.

      
    CAWeightTag* wt = (CAWeightTag* ) (ob->GetTag(Tweights));  
    LONG joint_count = wt->GetJointCount();   // valid count
    for (LONG i=0; i < joint_count; i++) {  
       BaseObject *joint_ob = wt->GetJoint( i, doc ); // returns NULL!  
    }  
    

    Also, is Polygonize(TRUE) buggy?  Because my scene doesn't animate after I call Polygonize(TRUE) on a document.
    What specific animation properties are lost if I don't pass TRUE?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/09/2010 at 06:45, xxxxxxxx wrote:

    I can confirm the Joint bug. Strangely it seems only to happen with R12 files. Polygonizing pre-R12 files will list the Joints.

    Polygonize(TRUE) seems to work fine here.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/09/2010 at 07:15, xxxxxxxx wrote:

    Ok, it seems to work if the mesh and the joints share the same parent object. It has nothing to do with pre-R12 files after all. I will report it as a bug.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/09/2010 at 17:34, xxxxxxxx wrote:

    Thanks!  I guess will have to avoid calling it for now.


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