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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/09/2010 at 05:15, xxxxxxxx wrote:
User Information: Cinema 4D Version: R12 Platform: Windows ; Language(s) : C++ ;
--------- Hi, I'm using the Melange library to load Cinema 4D files, and I'm looking for a way to convert the entire scene to polygons (splines, primitives, etc...). I've noticed that the C++ SDK library has a function called Polygonize() in the BaseDocument class, but nothing like that exists in the Melange library. I can't find any conversion tools. Any suggestions?
On 23/09/2010 at 10:24, xxxxxxxx wrote:
Melange can't polygonize objects as it is no full C4D installation with millions of lines of code plus external plugins.
C4D however allows you to write any scene with (additional) polygonal information. Use the option "Save Polygons for Melange" on the Files tab of the R12 prefs to save any scene with the polygonized data.
On 23/09/2010 at 12:49, xxxxxxxx wrote:
Originally posted by xxxxxxxx Melange can't polygonize objects as it is no full C4D installation with millions of lines of code plus external plugins. C4D however allows you to write any scene with (additional) polygonal information. Use the option "Save Polygons for Melange" on the Files tab of the R12 prefs to save any scene with the polygonized data.
Originally posted by xxxxxxxx
Ok, thanks, that's a shame, as having no convert-to-poly support severely limits its usage as a conversion tool to other formats. Being a stand-alone library is what drew my initial interest, but I don't think I can use it now without poly conversion. Hopefully, this will change in the future.