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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/09/2010 at 11:58, xxxxxxxx wrote:
User Information: Cinema 4D Version: 12.0 Platform: Windows ; Mac ; Language(s) : C++ ;
--------- What does NormalTag.GetDataAddressW() return? The docs say it returns a NormalHandle, but this doesn't seem to be documented anywhere. Am I right in thinking this is a pointer to an array of NormalStructs?
Thanks,
Steve
On 12/09/2010 at 16:23, xxxxxxxx wrote:
https://plugincafe.maxon.net/topic/5153/5138_normal-tag
On 12/09/2010 at 19:05, xxxxxxxx wrote:
Starting with R12 this really is an opaque handle than must not be casted into anything. The normal tag has the members Get/Set/Copy to access the data.
On 13/09/2010 at 00:30, xxxxxxxx wrote:
Example from the SDK documentation (NormalTag::Get) :
const NormalHandle dataptr = normaltag->GetDataAddressR(); for (LONG i=0; i<cnt; i++) { NormalStruct res; NormalTag::Get(dataptr, i, res); //do something with res }
cheers, Matthias
On 13/09/2010 at 03:01, xxxxxxxx wrote:
Got it, thanks. Not sure how I missed that in the docs; must have been tired yesterday after all weekend spent recompiling things