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On 09/09/2010 at 09:13, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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Hi,
is there a limit of how big a normals tag can be? I have a mesh with 12 million polygons (actually all triangles) and whenever I try to generate a normals tag with this size (12 million * 12 of course) I get a null pointer. Lower polygon counts seem to work and the tag is correctly allocated. I used MakeVariableTag. Is there a limit to the size of the data a normals tag can hold? My RAM is also not nearly filled up (6GB left).
Thanks in advance