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On 07/09/2010 at 01:54, xxxxxxxx wrote:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
We can get the bounding box for one base object with the methods "GetMp" and "GetRad", but is it possible to get easily the bounding box of a tree with many BaseOjects?
Thanks for your help,
On 07/09/2010 at 05:03, xxxxxxxx wrote:
Go thru the tree and use each bounding box yourself to calculate the max/min extent. That´s the way to go.
On 07/09/2010 at 07:38, xxxxxxxx wrote:
That's not easy, but I will try.
Thanks for reply.