Equivalent of COPY_NO_INTERNALS



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/09/2010 at 22:00, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Is there an equivalent for this in R12 or should I just ignore it in this version/



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/09/2010 at 09:14, xxxxxxxx wrote:

    It is COPYFLAGS_PRIVATE_NO_INTERNALS, but you shouldn't check for it... what was the purpose for that?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/09/2010 at 10:25, xxxxxxxx wrote:

    Per the explanation in the older SDK docs:

    COPY_NO_INTERNALS:

    In _<_span title=" c4datom"_>_C4DAtom::_rn">CopyTo() this flag means that just the source object's data is transferred to the destination (without modifying the source).

    In _ns trn">GetClone() this flag means that base links aren't transferred to the new cloned object, so that they still point at the source object.
    There were situations where this is exactly what I wanted.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/09/2010 at 11:55, xxxxxxxx wrote:

    OK, just be careful when using it - there is no guarantee that it is set!


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