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On 01/09/2010 at 04:07, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11 Platform: Windows ; Language(s) : C.O.F.F.E.E ;
--------- hi,
I'm looking for a way to manipulate U- and V-scaling of a tiles-shader nested inside a layer shader which is housed by diffuse-color-texture-channel of a vray-material. I came as far as: base_material#VRAYMATERIAL_COLOR_SHADER#SLA_LAYER_BLEND:10440 which manipulates the blending inside layer-shader. But how do I get from here to color of colour- and accordingly U-/V-scaling of tiles-shader ?? pls excuse my english, here's a picture of how its all combined, I hope you understand what I need to know
thanx for reading
On 01/09/2010 at 08:11, xxxxxxxx wrote:
Found way around layer-shader by using fusion-shader which gives me what I need to realize my script thanx anyway
On 02/09/2010 at 03:51, xxxxxxxx wrote:
if you want to manipulate the tiling within a Layer Shader you have to add a Transform effect layer first. Then you can change the subchannels of the Layer Shader (like you tried to).
Something lke this. Assign a vector value to the Scale vector field.
shader#SLA_LAYER_BLEND:10123 = vector(2,2,2)
cheers, Matthias
On 03/09/2010 at 08:23, xxxxxxxx wrote:
impressive, thats a very clever idea to approach the problem. I felt comfortable with the fusion shader but your idea opens a whole range of possibilities, thanx a lot for sharing it