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On 29/08/2010 at 10:09, xxxxxxxx wrote:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
I am inserting a plane in to the scene using GetVirtualObjects() within GVO I also convert that plane to a polygon object. I am able to change the position of points on the x and z axis but not on the y axis. I can manipulate all points to change position but am unable to change their y position. Nothing happens when I try to change it..
for (int i = 0; i < pointCount; i++)
//the current vertex
Vector p = points[i];
p.x = 200;
p.y = 300;
when I do this, the y position does not change.. but the x position does.. any thoughts as to why this is happening?
On 29/08/2010 at 10:34, xxxxxxxx wrote:
nevermind.. I figured it out. I was providing values that always resulted in 0. Thanks,