Plane Question

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/08/2010 at 10:09, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hey everyone,

I am inserting a plane in to the scene using GetVirtualObjects()  within GVO I also convert that plane to a polygon object.  I am able to change the position of points on the x and z axis but not on the y axis.   I can manipulate all points to change position but am unable to change their y position.   Nothing happens when I try to change it..

For example:

  
  for (int i = 0; i < pointCount; i++)  
  {     
  
      //the current vertex  
      Vector p = points[i];  
  
     p.x = 200;  
       p.y = 300;  
  
  }  

when I do this,   the y position does not change..   but the x position does..   any thoughts as to why this is happening?

Thanks,

Shawn

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/08/2010 at 10:34, xxxxxxxx wrote:

nevermind..  I figured it out.   I was providing values that always resulted in 0.   Thanks,

~Shawn