Plane Question



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/08/2010 at 10:09, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hey everyone,

    I am inserting a plane in to the scene using GetVirtualObjects()  within GVO I also convert that plane to a polygon object.  I am able to change the position of points on the x and z axis but not on the y axis.   I can manipulate all points to change position but am unable to change their y position.   Nothing happens when I try to change it..

    For example:

      
      for (int i = 0; i < pointCount; i++)  
      {     
      
          //the current vertex  
          Vector p = points[i];  
      
         p.x = 200;  
           p.y = 300;  
      
      }  
    

    when I do this,   the y position does not change..   but the x position does..   any thoughts as to why this is happening?

    Thanks,

    Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/08/2010 at 10:34, xxxxxxxx wrote:

    nevermind..  I figured it out.   I was providing values that always resulted in 0.   Thanks,

    ~Shawn


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