ShaderPugin & Editorview

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/08/2010 at 12:58, xxxxxxxx wrote:

User Information:
Cinema 4D Version:    
Platform:      
Language(s) :     C++  ;

---------
The flag to detect preview rendering I found.
How can I detect the editor view is active and not the rendering engine?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/08/2010 at 13:46, xxxxxxxx wrote:

See CheckIsRunning() in the C++ SDK documentation.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/09/2010 at 03:25, xxxxxxxx wrote:

A shader can check the VolumeData's RayParameter.

For example this is a shader's output routine. It outputs a different color depending if it's rendered within the editor or the picture viewer.

  
Vector MandelbrotData::Output(PluginShader *chn, ChannelData *cd)  
{  
  if (cd->vd)  
  {  
      RayParameter *rp = cd->vd->GetRayParameter();  
      if (rp)  
      {  
          if (rp->internal_render)  
              return Vector(1.0,0.0,0.0);  
      }  
  }  
  
  return 1.0;  
}  

cheers,
Matthias