Coffes Shader Plugin



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/08/2010 at 17:50, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    I need a small alpha-shader, wich create an alpha value depends on distance to any object. The shader self was no problem, but I like create an subdialog in material editor on GeDialog and GeModalDialog I get only an Popup-Dialog Window. Is it in coffee posible to create an integrated dioalog (GeUserArea???) ? How can I make such a dialog.
    At the moment I get this:
    _<_img src="http://www.vmatforc4d.com/plugincafe/alphasensor1.png" height="526" width="563" border="0" /_>_
     
     
    But I like more this
    <_<_img src="http://www.vmatforc4d.com/plugincafe/alphasensor2.png" border="0" /_>_" />
     
    Can anybody help me?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/08/2010 at 03:03, xxxxxxxx wrote:

    coffee cannot generate attribute manager dialogs. You can only generate pop-ups.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/08/2010 at 03:20, xxxxxxxx wrote:

    Thanks for the answer, so I already feared.
    Then I'll wait until next week to Visual C + + has been delivered.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/08/2010 at 08:14, xxxxxxxx wrote:

    Py4D, perhaps?  Python scripting/plugins.  Uses the C++ API as a base so it is much more powerful than COFFEE!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/08/2010 at 12:35, xxxxxxxx wrote:

    Thanks.
     
    I decide use C++.


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