Grouping Contiguous Polygons



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    On 10/08/2010 at 13:25, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R10-R12 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

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    Anyone have information or ideas on creating and demarcating non-overlapping, contiguous polygon clusters (say in MxN groupings), most importantly, very quickly and efficiently!  These clusters need then to be able to be retained during object splitting for multi-processor work.  I have some ideas of my own involving indexing into unique clusters and possibly PolygonSelection tags for the selection during splitting but this is going to get a bit complex and gnarly fast - but not necessarily 'gnarly fast'.

    Thanks,


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