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On 10/08/2010 at 13:25, xxxxxxxx wrote:
User Information: Cinema 4D Version: R10-R12 Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- Anyone have information or ideas on creating and demarcating non-overlapping, contiguous polygon clusters (say in MxN groupings), most importantly, very quickly and efficiently! These clusters need then to be able to be retained during object splitting for multi-processor work. I have some ideas of my own involving indexing into unique clusters and possibly PolygonSelection tags for the selection during splitting but this is going to get a bit complex and gnarly fast - but not necessarily 'gnarly fast'.
Thanks,