Deformed Objects

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/07/2010 at 05:01, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R11.5 
Platform:   Windows  ; Mac  ;  
Language(s) :     C++  ;

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Hi, how can I find out if an object is being affected by a deformer or not.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/07/2010 at 08:27, xxxxxxxx wrote:

Check this out:

BaseObject* BaseObject::GetDeformCache();

I'd say if it's not NULL, there has been some deformation going on ;-)

Cheers,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/07/2010 at 08:49, xxxxxxxx wrote:

While that is correct, GetDeformCache() may return NULL for other reasons (and the object in question still be affected by a deformer) such as cache not yet built.

A better approach might be to see if the object's children are deformers as an additional test:

Bool deformed = (obj->GetDeformCache() != NULL);  
if (!deformed)  
{  
  LONG info;  
  for (BaseObject* child = obj->GetDown(); child; child = child->GetNext())  
  {  
      info = child->GetInfo();  
      if (child->GetDeformMode() && ((info == OBJECT_MODIFIER) || (info == OBJECT_HIERARCHYMODIFIER)))  
      {  
          deformed = TRUE;  
          break;  
      }  
  }  
}  

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/07/2010 at 09:30, xxxxxxxx wrote:

Thanks all. The only problem with checking for deformers as children is that a deformer can affect it's parent object and the hierarchy below that parent, which means I will have to traverse the whole hierarchy from the top level parent, which I was trying to avoid.

Cheers,
       JDP