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On 19/07/2010 at 10:24, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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Howdy,
In R10 and R11, it seems that GeListNode::ChangeNBit() works on Mac but not on PC when called from TagData::Message() when polling for MSG_MENUPREPARE.
I'm trying to set all the key's Zero Angle bit when the tag is first placed on the object with:
if(key) key->ChangeNBit(NBIT_CKEY_ZERO_O,NBIT_SET);
... and it works on Mac but not on PC
How can I get around this?
Adios,
Cactus Dan