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On 19/07/2010 at 10:24, xxxxxxxx wrote:
Cinema 4D Version: R10+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
In R10 and R11, it seems that GeListNode::ChangeNBit() works on Mac but not on PC when called from TagData::Message() when polling for MSG_MENUPREPARE.
I'm trying to set all the key's Zero Angle bit when the tag is first placed on the object with:
... and it works on Mac but not on PC
How can I get around this?