How to convert Cube or sphere into mesh



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/07/2010 at 08:45, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,
    I am new in this forum, and i am a beginner with c4d SDK.
    I want to convert some simple BaseObjects like cubes or sphere into mesh, that is to say into a list of vertex and edges and triangles, or something like that. How can I do that? Is there a simple function to do that?
    Thanks,
    Olivier



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/07/2010 at 11:05, xxxxxxxx wrote:

    Take a look in the SDK documentation for SendModelingCommand()- you could use MCOMMAND_MAKEEDITABLE to convert a primitive into a polygon object.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/07/2010 at 11:02, xxxxxxxx wrote:

    thank you, it works. Is there a way to do this without destroying the original primitive? in fact I just need to get the infos of vertex, edges, faces, of the primitive. (sorry my first question wasn't correctly formulated, I don't really need to "convert")
    thanks,
    Olivier



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/07/2010 at 14:36, xxxxxxxx wrote:

    You should create a clone of the object first and make the clone editable.
    You could also try to use MCOMMAND_CURRENTSTATETOOBJECT for that.

    Cheers,
    Jack


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