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On 15/07/2010 at 02:50, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
---------
Hi all!
I'm a beginner in writing C++ plugins for C4D. I would like to control the rotations of the camera in the active viewport. I've read the basics about writing plugins in C++ and I think my plugin class should derive from SceneHookData.
The problem seems to be the registration of my plugin. Here is my code :
Main.cpp
#include "c4d.h"
Bool RegisterMyPlugin();
Bool PluginStart(void)
{
if(!RegisterMyPlugin()) return FALSE;
return TRUE;
}
void PluginEnd(void)
{
}
Bool PluginMessage(LONG id, void *data)
{
switch (id)
{
case C4DPL_INIT_SYS:
if (!resource.Init()) return FALSE; // don't start plugin without resource
return TRUE;
case C4DMSG_PRIORITY:
return TRUE;
}
return FALSE;
}
MyPlugin.cpp
#include "c4d.h"
#define ID_MYPLUGIN 123456789
class MyPlugin : public SceneHookData
{
public:
static NodeData *Alloc(void) { return gNew MyPlugin; }
};
Bool RegisterMySceneHook(void)
{
return RegisterSceneHookPlugin(ID_MYPLUGIN,"My Plugin",PLUGINFLAG_SCENEHOOK_SUPPORT_DOCUMENT_DESCRIPTION,MyPlugin::Alloc,EXECUTION_EXPRESSION,0,NULL);
}
And my Errors (I use Visual Studio) :
Error 1 error LNK2019: unresolved external symbol "int __cdecl RegisterMyPlugin(void)" ([email protected]@YAHXZ) referenced in function "int __cdecl PluginStart(void)" ([email protected]@YAHXZ) Main.obj plugintemplate
Error 2 fatal error LNK1120: 1 unresolved externals plugintemplate.cdl plugintemplate
Thank you for your help !