LayerShaderLayer safe to "kill"?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/07/2010 at 11:08, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R11 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    hi.

    the LayerShaderLayer parameter LAYER_S_PARAM_SHADER_LINK is "read-only" which is too bad really. nevertheless i can delete a BaseLink by setting the parameter like this:
    layer- >SetParameter(LAYER_S_PARAM_SHADER_LINK, NULL);
    this is dirty, filthy, bad style, i know, but can it cause problems?^^
    the result is, the BaseLink is deleted and in place of the deleted layer there is now an empty folder.
    i could live with this rather than totally discard my little plugin, as there seems to be no way to modify textures and shaders in a layer shader.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/07/2010 at 17:12, xxxxxxxx wrote:

    Maybe copy the contents from one layer, modify it as you wish, then insert it as a new layer and delete the old one? Just a quick guess.

    Cheers,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/07/2010 at 03:35, xxxxxxxx wrote:

    hmm, i want to replace and or delete layers and i guess modifying them will keep being the problem, for the only function i need is setting the link, which is read-only.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/07/2010 at 04:47, xxxxxxxx wrote:

    that's what I mean. Create a new layer with a new link, delete the old one.

    Cheers,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/07/2010 at 22:16, xxxxxxxx wrote:

    i don't think this is possible, as seen here:
    https://plugincafe.maxon.net/topic/4557/4340_insert-shader-under-layershader



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/07/2010 at 01:13, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    this is dirty, filthy, bad style, i know, but can it cause problems?^^

    At best it shouldn't crash Cinema but use it at your own risk.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/07/2010 at 03:35, xxxxxxxx wrote:

    hi,

    thanks for your replies. i have to live with this then and will do some more testing to see if it causes problems.


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