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On 11/07/2010 at 17:08, xxxxxxxx wrote:
Howdy,
On my quad core machine, I'm running Mac OSX 10.6.1 in 64 bit mode. all installed from the dvd. Xcode 2.5 was installed from the download and Xcode 3.2 was installed from the dvd. The only compiles I make on this machine are for R9.52 and R10.111 using Xcode 2.5. I tried compiling for R10 in Xcode 3.2 but got way too many errors, which is why I installed Xcode 2.5.
To compile for R11, I use Xcode 3.0 on my core Duo iMac (32bit only) running Mac OSX 10.5.8 (all installed from the dvd). The reason for this is that I'm still on R10.111, and the R11 compiles are using the demo version. All demo versions are on the iMac so they won't interfere with working in R10.111 on the quad core machine (I hate double clicking on a received client file and have the demo load). I also installed Xcode 2.5 from the download on the iMac to compile for R10.5 demo. Since that machine was already compiling R11 fine with that configuration, I didn't upgrade the OS. To test the 64bit version of the plugins, I launch the R11 demo on the quad core through the network.
Originally posted by xxxxxxxx
...2.5: float.h and stdarg.h on build of api_library and cinema4dsdk....
This one I'm not sure about. What c4d version are you compiling with it? Compiling for R10 with Xcode 2.5, seems like I had to manually force the directories in the build settings to point to the Xcode2.5 directory, because they wanted to default to the Developer directory.
Originally posted by xxxxxxxx
...3.2.2: error: can't exec '/Developer/usr/bin/gcc-4.2' (No such file or directory)...
Shouldn't the directory be '/Developer/SDKs/MacOSX10.5.sdk/Developer/usr/llvm-gcc4.2' in Mac OSX 10.6?
Adios,
Cactus Dan