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On 26/06/2010 at 20:31, xxxxxxxx wrote:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
I would like to scale the noise functions that I am using in the same manner as the relative scale setting in the Noise shader. Could anyone point me in the right direction for how to accomplish this.
If you create a material in C4D and add a noise shader to the color channel. Then go in to the noise shader and set the noise to x = 100 y = 0 and z = 0. you will see that the noise becomes straight lines. So each part of the vector adjusts the scale of the noise in each direction. I want to do the same to the noise functions that I am using on my geometry.
Any help you could offer would be greatly appreciated.