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On 14/06/2010 at 13:49, xxxxxxxx wrote:
Cinema 4D Version: r11
Language(s) : C++ ;
i am facing a strange problem. a channel shader plugin creates different outputs on different computers. see the screenshot.
the upper shows how it is intented to look like (thats how it looks on my notebool windows xp 32bit) the other shows how it looks on other computers (my vista64bit pc and also a xp32 bit pc of a tester).
problem has to do with such a line of code, if that line isn't there, the problem isn't there, too: result += dist*mixDist*distCol; where result is the Vector returned by the shader, dist and mixDist are Real values and distCol is a Vector (taken from a COLOR description element)
i have no idea what could be responsible for such behaviour... so any input is welcome.
it reminds me of something i have seen on this forum some time back, but i dont remember what it was except that it has to do with perfect sphere and here it happens no matter what objects are shaded.