shader problem

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/06/2010 at 05:39, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   r11 
Platform:      
Language(s) :     C++  ;

---------
Hi, i have a problem with a channel shader plugin. in the editor and in the rendermanager the material renders different.. see the shot (upper left ist from the editor)

shaderproblem

what could be responsible for such behaviour??

thanks in advance for any hints where to look at..

cheers,
ello

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/06/2010 at 06:22, xxxxxxxx wrote:

There's something wrong with the red channel. Maybe it's related to ray depth?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/06/2010 at 07:20, xxxxxxxx wrote:

thanks for your reply.. it was because i used robj->link->GetPos() instead of robj->link->GetCacheParent()->GetPos()

now it works 🙂