THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/06/2010 at 05:53, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Mac OSX ;
Language(s) : C++ ;
---------
Hi,
we recently tried to compile our plugin using the C4D 11 SDK. On windows this worked without problems, on OSX though there are strange things happening now:
I was able to compile and link everything without problems, when opening the plugin in C4D though, the program crashed. C4D crash report told me that a dynamic_cast failed. I checked the XCODE project settings and found out that "Enable C++ runtime type information" was disabled. I enabled this and recompiled - now linking fails, giving error messages like:
"typeinfo fo GeModalDialog", referenced from:
typeinfo for AboutDialog MainDialog.o
.
.
.
symbol(s) not found
Am I doing something completely wrong here? The code used to compile using 10.5 SDK without problems before...
Any ideas?
Many thanks
Markus