Sky Object

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/05/2010 at 17:16, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Currently, I have an object plugin that inserts a sky object and then makes that sky object a child of my object.

Is it possible for my object to just inherit the properties of a sky object so that my object acts exactly like a sky object (Osky)?

I would like to create a sky but without actually having to add a second object to the scene.   Is this possible?

Thanks,

~Shawn

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/05/2010 at 02:56, xxxxxxxx wrote:

You can't derivate generators from existing generators. The only thing you can do is allocate for example a Sky object within GetVirtualObjects() and return it.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/05/2010 at 05:15, xxxxxxxx wrote:

I figured out how to allocate the sky object within GetVirtualObjects() and return it but is it possible to then add a material to that sky safely?