Sky Object



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/05/2010 at 17:16, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Currently, I have an object plugin that inserts a sky object and then makes that sky object a child of my object.

    Is it possible for my object to just inherit the properties of a sky object so that my object acts exactly like a sky object (Osky)?

    I would like to create a sky but without actually having to add a second object to the scene.   Is this possible?

    Thanks,

    ~Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/05/2010 at 02:56, xxxxxxxx wrote:

    You can't derivate generators from existing generators. The only thing you can do is allocate for example a Sky object within GetVirtualObjects() and return it.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/05/2010 at 05:15, xxxxxxxx wrote:

    I figured out how to allocate the sky object within GetVirtualObjects() and return it but is it possible to then add a material to that sky safely?


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