Member not found



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/05/2010 at 00:09, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   latest 
    Platform:      Mac OSX  ; 
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    I'm trying to use GetSplineOffset() but I keep getting a Member not found error. Could anyone point out what I'm doing wrong in my code...?

    var circleA=doc->FindObject("CircleSpline.A");
    var pointA=circleA->GetSplinePoint(0.25,1);

    CircleSpline.A is a circle spline primitive.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/05/2010 at 00:31, xxxxxxxx wrote:



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/05/2010 at 00:33, xxxxxxxx wrote:

    OK, so it seems to work once I converted the spline to an editable object, rather than a primitive.

    However, in Xpresso there's an Offset input in the Spline node which is what I'm trying to recreate with COFFEE. Is there a function for this?


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