Member not found

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/05/2010 at 00:09, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   latest 
Platform:      Mac OSX  ; 
Language(s) :   C.O.F.F.E.E  ;

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I'm trying to use GetSplineOffset() but I keep getting a Member not found error. Could anyone point out what I'm doing wrong in my code...?

var circleA=doc->FindObject("CircleSpline.A");
var pointA=circleA->GetSplinePoint(0.25,1);

CircleSpline.A is a circle spline primitive.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/05/2010 at 00:31, xxxxxxxx wrote:

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/05/2010 at 00:33, xxxxxxxx wrote:

OK, so it seems to work once I converted the spline to an editable object, rather than a primitive.

However, in Xpresso there's an Offset input in the Spline node which is what I'm trying to recreate with COFFEE. Is there a function for this?