Polygon question.



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    On 18/05/2010 at 02:47, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    Hey everyone,

    I have created a rotation matrix for a specific polygon on a given object.  I would like to now determine if any other point in the scene intersects that polygon.

    My thought is that I can convert the point in space in to the local coordinates of the rotation matrix and then determine if the z axis is at 0.  THis, in theory will determine if the point has intersected with the polygon?  Right?

    If this is accurate, my question is, how to I convert the coordinates of the point in to the local coordinates of the rotation Matrix?

    Thanks for your help.

    ~Shawn


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