GetVirtualObjects() question

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/05/2010 at 18:20, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello,  I would like to use GetVirtualObjects() to draw instances of an object in the object manager.  The user would drag the object into a link field let's say the LINK DESCRIPTION ELEMENT's name is OBJECT.

I would like it so that if the user drops the chosen object, such as a cube, in to the LINK element, then my particle emitter will then call GetVirtualObjects() and draw that object for each particle.

Could someone point me toward how to do this?

Thanks,

~Shawn

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/05/2010 at 18:44, xxxxxxxx wrote:

nevermind  figure it out.. thanks.

~Shawn