GetVirtualObjects() question



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/05/2010 at 18:20, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hello,  I would like to use GetVirtualObjects() to draw instances of an object in the object manager.  The user would drag the object into a link field let's say the LINK DESCRIPTION ELEMENT's name is OBJECT.

    I would like it so that if the user drops the chosen object, such as a cube, in to the LINK element, then my particle emitter will then call GetVirtualObjects() and draw that object for each particle.

    Could someone point me toward how to do this?

    Thanks,

    ~Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/05/2010 at 18:44, xxxxxxxx wrote:

    nevermind  figure it out.. thanks.

    ~Shawn


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