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On 27/04/2010 at 08:12, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11.5 Platform: Windows ; Mac ; Language(s) : C++ ;
--------- Hi everyone !
I'm trying to implement some blurry stuff. for now I just implemented some basics to test, if the raytrace setup is ok. but I noticed that the materials (blurry reflections for example) and area lights cast all rays always. Is there a way to degrade the lights/shaders so that they cast less rays (maybe just 1) ?
Many thanks, Mike